Ludic Taunting: Does Taunting Work Differently in Video Games?
نویسندگان
چکیده
Studies on taunting in video game context tend to mull over around how players taunt other via online chat features. works games with in-game features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that designed for characters is better termed ludic since it has different functions from of feature real life. Ludic two major namely narrative mechanical. The former which refers story-bound purposes classified into archetyping, cameoing, mythopoesing. latter, play-bound purposes, buffing, cosmeticizing, cueing, debuffing, hinting, rewarding. Game designers scholars could employ study as a reference designing
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ژورنال
عنوان ژورنال: Journal of Language and Literature
سال: 2022
ISSN: ['1410-5691', '2580-5878']
DOI: https://doi.org/10.24071/joll.v22i2.4197